Cyber-criminals stepped up their efforts to victimize gamers while millions of people stayed at home this spring to slow the spread of COVID-19.
In the same month, the number of blocked attempts to force gamers onto phishing pages for one of the most popular gaming platforms also increased by a whopping 40% compared to February 2020.
Kaspersky researchers took a special interest in threats to gamers after lockdown measures saw millions turn to video games as a source of entertainment. Beginning in March, online gaming platform SteamDB saw a record number of users, with 20.3 million people in-game simultaneously over one weekend.
According to data from Kaspersky Security Network, cyber-criminals have exploited the increased interest in video games to launch various attacks.
Minecraft, one of the most popular games ever made, was the title most often used by threat actors. Its name featured in more than 130,000 web attacks. The other games used most frequently to launch attacks were Counter-Strike: Global Offensive and The Witcher 3.
Maria Namestnikova, security expert at Kaspersky, said threat actors used the promise of cheats to lure gamers into clicking malicious links.
“The past few months have shown that users are highly susceptible to falling for phishing attacks or clicking on malicious links when it comes to games—whether they’re looking to find pirated versions or eager for a cheat that will help them win,” said Namestnikova.
Yury Namestnikov, also a security expert at Kaspersky, said that gamers working from home who play and toil on the same device should be particularly wary of cyber-threats.
“Now that many players started using the same machines that they use to enter corporate networks for games, their cautiousness should be doubled: risky actions make not only personal data or money vulnerable but also corporate resources,” said Namestnikov.
Kaspersky researchers urged gamers to protect themselves by using strong passwords and two-factor authentication where possible and to be wary of any cheats and pirated copies of video games.
Source: Infosecurity Magazine